evident.īasically we will end up with well-characterized characters and truly remarkable details, such as sweat, clothes that deteriorate, which go a lot in contrast with the scenarios of the combat arenas. The technical aspect of the game does not differ much from the classic cel shading used for most of these productions in this generation of consoles and in particular the graphic level is very close to that seen in Dragon Ball: Raging Blast 2, without improvements. In Dragon Ball Z Ultimate Tenkaichi, to get the better of your opponent on duty, you simply have to press the screen button at the appropriate time in the QTE phases, nothing more. So forget combinations that are impossible to keep in mind, or keystrokes to memorize during long combat sessions.
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The entire combat, activated by the clash by means of an action key, is managed automatically by the CPU, which according to the distance, health, aura possessed and the key pressed, will perform various actions on the screen, leaving the player to do the spectator who will only have to intervene by promptly pressing one of the two action keys when they appear on the screen. The control system is undoubtedly simplified to say the least, with pads in hand with two keys out of four dedicated to action and two keys dedicated to dodging and shooting. Too bad that all this visual quality is practically useless when coupled with a combat system that is nothing short of disappointing and unable to make a fight interesting! The fighting sessions, the core of the title, alternate introductory cut-scenes with Quick Time Event sessions to the classic Chinese morra game "Paper, Scissors, Rock". Indeed, if we analyze the title under the magnifying glass, from this point of view Dragon Ball Ultimate Tenkaichi has the merit of proposing a game system with a sure visual impact, immersing the player in combat thanks to a system of framing, speed of ' action, special effects. The Spike team had always said it: “expect a game with innovative gameplay, capable of offering the same fury of the fights seen in the anime”. This mode has not been developed with much depth and after a few hours, it will be quite uninteresting, resulting poor in content and a real plot that can make the player interested in living an extra experience to the now classic one of the main story. In this mode it is offered the possibility to create your own ideal PG starting practically from scratch (the editor quite poor of options, will allow you to mix most of the characteristics of the characters included in the game), and to guide him along a new path that will see you catapulted into a dimension parallel to the one you will experience with the main story.
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#Dragon ball z ultimate tenkaichi review series
Here, after already three fighting games released in this generation of consoles, Spike's guys propose a fourth one, this time however trying to give all fans a new and fun video game, but will they succeed?Īfter having beaten more or less alternative paths with the previous titles, the team Spike has seen well to finally listen to fans of the series and this time opting for a setting that is completely "almost" similar to that used and successfully implemented in the series Budokai Tenkaichi.Įxcept for some slightly different narrative licenses (just see the prologue in the role of Bardock) and for the presence of some characters seen in the spin off Dragon Ball GT and of the numerous OAV published over the years, even on this occasion the main mode on the single player front remains the option Story, which will allow the player to retrace the entire adventure of the saga " Z”In the role of each of the main characters of the series, chosen from time to time by the CPU naturally following the evolution of the plot.Īs it happened in the series Tenkaichi view up Playstation 2, thanks to a hybrid game system halfway between a classic fighting game and an elementary RPG, even on this occasion the player will be required to affect the outcome of each single fight, but also to manage a component free roaming which will see the player looking for the seven dragon balls.įor those who love absolute novelties, there is also an unprecedented modality called Hero mode, capable of further expanding the elementary RPG aspect that is offered by the game.
#Dragon ball z ultimate tenkaichi review license
Spike and Namco Bandai take us back to the Dragon Ball universe once again.ĭragon Ball is one of the most followed and loved animated series in the world by several generations of boys and girls and it is therefore normal that its license is used annually to produce non-stop tie-ins.įor over 15 years this license has been exploited and this has made, in recent years, the task of developers more and more difficult, as they find in their hands such an exploited source where it is increasingly difficult to insert something new or modify to make the different product from the previous one.